Lesson 20 · 4/5
Three-Point Perspective
Dramatic views looking up at skyscrapers or down from above.
Look up at a skyscraper from the sidewalk: its vertical edges seem to lean toward each other, converging high in the sky. Look down from the top of a tall building and the walls converge toward the ground. That's three-point perspective: two-point perspective plus a third vanishing point for the vertical lines.
When to use it
- Worm's-eye view: looking up at tall subjects. The third VP is high above the horizon. Subjects feel monumental, powerful, intimidating.
- Bird's-eye view: looking down from above. The third VP is far below the horizon. Great for city views, maps, dramatic falls, showing a scene's layout.
How it works
- Draw the horizon line with two vanishing points (left and right), like in two-point perspective.
- Add the third vanishing point on a vertical line, far above (looking up) or far below (looking down) the horizon.
- All "vertical" edges now converge to VP3. Left edges go to VP1, right edges to VP2.
Interactive
The three VPs form a triangle
The three vanishing points form a triangle. Your scene should stay comfortably inside it: objects near the corners of the triangle get distorted. This is the same "cone of vision" problem as in two-point perspective.
Three-point perspective and the figure
Three-point perspective isn't only for buildings. A character seen from a low angle has a big feet-and-legs area and a smaller head: the body follows the same convergence. Comic book artists use it constantly for drama.
Exercise 1
Looking up
Draw a group of three skyscrapers seen from the street (worm's-eye view). Place VP3 high above the page if needed. Add rows of windows following the VPs.
Exercise 2
Looking down
Draw a city block seen from a helicopter (bird's-eye view): rooftops, streets and a few cars as boxes.
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